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The Olde Apothecary
Archived News (March
2007)
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3/29/07 Crafting excerpt from
the 1.88 patch notes:
TRADESKILL NOTES
3/26/07 Two items to share with you: - GOA Europe readers who use this site... After a series of puzzling emails with a couple of readers recently about the accuracy of the recipes and costs on this site, a light bulb flickered on in my head, making me suspect that the info may alter somewhat depending on which side of the 'pond' you're gaming on in regards to crafting changes. (In this particular example, the flattening/recipe change for omni proc reactive). Mind you, I say suspect because unfortunately I don't have access to these servers to cross-reference and verify. Anyway, the information posted here is based on current game information taken from the U.S. servers and my apologies are offered for any puzzlement over the discrepancy. - The Olde Apothecary Shoppe... Just a friendly reminder that this message board (linked in the menu on the left) is for your use either as a buyer or a seller for your alchemy needs. There was some screwy thing going on which required I "review" topics before they were visible. Hopefully this issue has been involved and the board can be of some service to you.
3/24/07 Excerpt from the
Herald's Friday Grab Bag regarding reactive procs on shields and
enemy pets: Q: When I block an
enemy player's pet with my shield, the reactive proc on my shield
never fires. Why is this? A: Redhead, taking a break from archer stuff: “Reactive shield procs do not fire in PVE by design. Because of the way monster AI works in combination with block rates and shield procs, there are a lot of very exploitable situations with allowing it to exist. Thus, no shield procs against NPCs.”
Also, added confirms of a few drops as well as add the above grab bag question to the FAQ page. 3/22/07
Procs on bows will now work with the new Archery system. 3/07/07 Excerpts brought to you from the Herald's recent 3/02/07 grab bag. I just got to say I was pleasantly surprised that this site got a call out and am grateful to the folks at the Herald not only for the reference but for also confirming with the powers-that-be what many seasoned alchemists (the honest ones anyway) have been saying for quite some time: quality doesn't matter with alchemy! Please friends, don't waste your hard-farmed gold on "MP" alchemy items - a 96% quality charge, proc, potion, dye, or what have you works equally as well as a 100% quality one. Read on... Q: Prior to patch
1.87, I had gotten my SCer to LGM status and my Alchy to 400ish.
When 1.87 went through, I received the "Perfect Crafter's
Focus" item to make MP items. Since it did absolutely
nothing for my SCing, I decided to level my Alchemy to LGM status as
well. I got LGM Alchemy
and went to make some charges for my armor. So I could have
the maximum amount of charges before I had to recharge the item, I
used my Perfect Crafter's Focus item to get a MP Charge. In the
documentation on the herald, I have seen that it says a MP Charge
should have 10 charges on it, while a 99% charge should have 7, 98%
should have 6, etc. However, when I imbued the 100% Charge on
my boots, I only had 7 charges. Does the Perfect
Crafter's Focus item not work with Alchemy charges? A: The Bearded
Guru (in charge of items) reviewed this question and said: “I talked to the
Trade Goddess about this. The issue is a misconception that
the quality of the tincture affects the number of charges it
receives. From the site: http://apothecary.4t.com/
"Definition
of charges: These are applied to weapons/shields/armor. They are
activated by the /use command on the item they are imbued into and
can only be accessed outside of combat. Charges can be used in both
PvE and RvR. The number of charges available depends on the quality
of the item being imbued: 100% quality = 10
charges 99% quality = 7
charges 98% quality = 6
charges 97% quality = 5
charges 96% quality = 4
charges" So in this case,
it sounds like the tincture the player placed was on a 99% quality
item.” Goddess? “Yep, that's correct. For alchemy charge tinctures, it's not the quality of the tincture that is used to determine the number of charges. It's the quality of the ITEM to which the tincture is being applied.”
Q: I currently
have two mob remains from the Labyrinth and I can’t find what they
need or who they go to and nobody seems to be able to help me. I
have Cerberus and Muxos (sp?) and I can’t find who to give them
to. Can you PLZ PLZ PLZ help me??? A: From the
Bearded Guru: "To find the NPC that you seek, into your housing
market you must peek." The taxidermist
NPC you want would be the one with an actual name and the title
<apprentice taxidermist> below his name. Here is a list, by
realm, of the NPCs that should be able to assist you with your
remains. Midgard -
Erikstaad - Bruhdor |